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AIR/Flex for iOS & Android app deployment notes

It’s been 2 years since I wrote a native iPhone app and successfully launched it to the App store. I have been working with native Android off and on since July of 2010. Learning (really playing) with these respective platform technologies has been challenging and fun. In researching some new platform strategies for litl, I [...]

Is it Apple or game developers that deserve the credit?

Is it Apple or game developers that deserve the credit?

A lot of numbers, reports and success stories have been coming out about Apple’s growth and recent dominance in the mobile game space. They’ve been stealing some serious market share from mobile game powerhouses Nintendo and Sony. Since Apple owns the products and processes for playing and distributing the games, I understand why the big [...]

iPhone game Rock The Rim video posted

I’ve posted a little teaser and instructional video for my first iPhone game, “Rock The Rim”. Based on user feedback and watching friends play, I realize the game may be a little more Wii-like than most iPhone/iPod owners are used to. Once folks catch on how to play, it becomes as fun and addictive as [...]

iPhone Sample: Calling methods in between classes

At some point along my iPhone learning curve, I had to recall some basic principles of object oriented programming — like calling a method from one class to another to pass data. For some reason, using MVC, I was trying to store data objects centrally, assuming all classes would have access to that data. This [...]

Adobe Fireworks thrives in my iPhone development workflow

Adobe Fireworks thrives in my iPhone development workflow

I don’t know where the Fireworks team at Adobe ranks. Given the obvious rabid developer fanfare over Flash, Flex and AIR, the longtime reign of Photoshop and Premiere, and ever hot ColdFusion and LiveCycle, you got to wonder where Fireworks lives in Adobe’s heart. I mean, if they were to do an award show, how [...]

iPhone Sample: Rotating UIImage inside UIImageView

I was surprised to find out how few samples there were for adding and manipulating images in an iPhone app. Rotating an image seemed to be tricky to figure out, but the code for adding and rotating an image is very simple. The code below shows how to: – Create a UIImage with an image [...]

iPhone Sample: Adding UILabel programatically

While developing my first iPhone game App, I’m finding Interface Builder very easy to use. However, in my coding, I had the need to add a UILabel programatically. Similar to other languages/platforms I’ve worked with, handling font size, color and weight can be a little confusing. The code below shows how to: – Create new [...]

I am an iPhone developer

I am an iPhone developer

I am an Apple hold out no longer. After decades of resisting and even withstanding years of adoption peer pressure working/living in neighboring towns of Cupertino, I have jumped on the bandwagon. I bought my wife a gen2 iPod Touch, paid $99 to test apps, downloaded/installed the SDK, started playing with examples and have begun [...]